Personal

2024

Ramen Bar

Ramen yatai built in Cinema 4D from primitives up. Personal project, learning in public. Simple geometry, deliberate composition.

Role

3D Artist

Platform

Portfolio & Social Media

Web application

Year

2024

Timeline

2 days

Overview

Simple geometry. Considered composition.

Not a client brief. A deliberate exercise in Cinema 4D fundamentals: primitive objects, basic modelling, and scene composition. The subject — a ramen yatai — was chosen because food scenes punish lazy lighting and reward patience with materials.

The geometry stayed simple on purpose. The composition did the heavy lifting. Every object placed with the same spatial thinking applied to client work, just pointed at a different problem.

Skills

Skills demonstrated
  • 3D navigation and viewport control

  • Primitive object modeling and modification

  • Scene organization and hierarchy

  • Basic materials, lighting, and rendering workflow

Learning

Key Learnings

Understanding Cinema 4D's interface, basic modeling workflow, and how individual objects combine to create complete scenes.

Skills Demonstrated

  • 3D navigation and viewport control

  • Primitive object modeling and modification

  • Scene organization and hierarchy

  • Basic materials, lighting, and rendering workflow

Solution
Methodically worked through each tutorial section, building complexity from simple primitives to detailed environmental storytelling.

Outcome

Project Reflections

This tutorial established my Cinema 4D foundation and proved that systematic learning could quickly lead to impressive results. It gave me the confidence to tackle the sushi bar homework and eventually more complex projects.



Tools

What built it.

Cinema 4D

Cinema 4D

Redshift

Redshift

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